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KEEPGUARD: Student Game Project

Second game in Game Development.

Development time- 5 weeks.

I was responsible for creating the characters, background buildings and the castle assets for this project.

The brief was to create an idle RTS with high intensity components. I decided to combine the artstyle of Age of Empires II and of Clash Royale for this game. There are also some inspirations from DotA, especially in the characters.

Very good experience overall, this game taught me the importance of limiting my scope a little. With only a few assets to develop I was able to get a very good level of detail compared to my previous game, where I wasn't very happy with my work.

Key Image

Key Image

Gameplay Screenshot

Gameplay Screenshot

Castle Model

Castle Model

Progressive Damage on Buildings

Progressive Damage on Buildings

Hit Effect

Hit Effect

Unity Particles

Unity Particles

Animations

Animations