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Supply Tunnel - Unreal Engine 4

Work in progress pictures of my supply tunnel project, inspired by Escape from Tarkov. The environment represents a space that is used by outside forces to supply a region in perpetual conflict.
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The project is an exploration into environment art and lighting, with a focus on creating a believable and interesting to play game environment.
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External assets include some Quixel tiling textures for some of the walls and the smoke particle effects from Unreal marketplace. All other assets created by me, concept by me.
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Modelling: Maya
Sculpting: ZBrush
Baking: Marmoset Toolbag 4
Texturing: Substance Designer and Substance Painter
Presented: UE5 Realtime
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Detail Lighting

Detail Lighting

Detail Lighting WiP

Detail Lighting WiP

Props 1

Props 1

Props 2

Props 2

Props 3

Props 3

Base Color Props

Base Color Props

Roughness Props

Roughness Props